Could you release the phaser code? I want to learn how to make a shooter like this! Cheers!
For Ducks' Sake
For Ducks’ Sake is a twin stick action shooter in which you try to stop your little ducklings from being stolen and eaten by inexplicably angry gnomes!
Don’t worry, you’re heavily armed.
Made in a frantic 72 hours for Ludum Dare 46.
- Keyboard: WASD (qwerty) / ZQSD (azerty) / ,AOE (dvorak) to move | cursor keys or mouse to aim
- Gamepad: Left stick move, Right stick aim, RT to fire.
Built using Phaser 3, in a caffeine fueled frenzy, by Gary Stanton & Super Hadoken.
A NOTE ABOUT 8-WAY AIM
We’ve had feedback indicating that some people would prefer full 360 aiming. We always intended this to be a retro 8-way shooter, but we gave it a go anyway and found that the game is way too easy with a full aim rotation, so you’re stuck with 8 directions!!
There seems to be a bug in the setup whereby ocassionally the physics doesn’t load up with the game. If you’re unable to shoot any gnomes, please hit F5 to refresh the page! Occasionally the game fails to register that you’ve lost all your ducklings. Some collision issues when playing right at the edge of the screen.
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I'm not sure whether or not we'll be releasing code for this, but you can easily make a top down shooter from the Phaser examples here: http://labs.phaser.io/index.html?dir=games/topdownShooter/&q=
veru cute retro graphics, Im a programmer, looking for a graphic designer or a team to work together. are you interested?
My LD game:
Very enjoyable! Great Work!
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